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This image shows the communication and goal display system we decided to create. It displays pictures
above the AI's heads which demonstrate either there current mood or current goals at any one time
several of the examples shown in the screenshot are looking for a book(book icon) looking for coffee(coffee icon).
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This image shows some desks and tables with chairs on level three of our three level simulation, also visible
at the back wall are some decorations picture hangings and a sculpture.
move.
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Visible are many AI filling shelves and other tasks, the bookshelf has just been filled on both sides
by the AI characters there is a mood displayed on the closest AI character which means it is trying
to decide what to do next. The book filling process is entirely runtime generated every time a book is
picked up the AI will work out the closest bookshelf to their current position and walk there and fill
to the next empty space.
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This image shows a book shelf before it has books filled to it as well as one of the computer station
areas and their computer chairs in the back is a blue paper recycling bin.
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This shows some of the pillars, signs and a computer area, this image is important because it
shows textures clearly readable regardless of distance from the camera. The textures are very rich
and realistic.
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A different bookshelf once again partially filled with random books, there are some different computer
stations against the far wall.
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We used this image on the CD cover for the simulation it shows a nice perspective view of the third level
of the library with a single AI librarian at the counter as well as several nice textures and many of the
third level objects.
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